Animated Models |
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"Good Bee"
- 8 Objects (head,nose,eye,wing,arm,stinger,body,collar)
- 2 Materials for body (dull black and shiny yellow)
- 1 sem-transparent material for wing
- Articulated eyes, wings, stinger, and 3 body joints
- Modelled for cute, innocent look.
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- 50% same geometry as "Good Bee"
- Less Articulated Body
- Brow modelled for mean look
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- 2 Duplicated layers for impression of depth (normals inside/out)
- Multiple articulation points for natural movement (won't clamp on
self)
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- Planned character for final version
- Used to demonstrate "dynamic" lighting
- Modified "Good Bee" geometry
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Primary Static Objects |
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- Created by extruding edges
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- Simple geometry, simple texture, makes an identifiable object
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- Create a sphere, cut the bottom half of, and extrude the points
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- Same three leaves on top
- Rotated, scalled and placed individually in the scene
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- A few deformations on a sphere
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- Created using Terranim8or.
- Texture: Generate a plane in Bryce, texture it, scale the image up,
and modify it in Photoshop
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- Large wing model
- Extruded path, photoshop paint tool and transparency
- Planned paired wings (like a real bee) but dialed back for maintain
world
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