Animated Models

"Good Bee"

  • 8 Objects (head,nose,eye,wing,arm,stinger,body,collar)
  • 2 Materials for body (dull black and shiny yellow)
  • 1 sem-transparent material for wing
  • Articulated eyes, wings, stinger, and 3 body joints
  • Modelled for cute, innocent look.
  • 50% same geometry as "Good Bee"
  • Less Articulated Body
  • Brow modelled for mean look
  • 2 Duplicated layers for impression of depth (normals inside/out)
  • Multiple articulation points for natural movement (won't clamp on self)
  • Planned character for final version
  • Used to demonstrate "dynamic" lighting
  • Modified "Good Bee" geometry
   

Primary Static Objects

  • Created by extruding edges
  • Simple geometry, simple texture, makes an identifiable object
  • Create a sphere, cut the bottom half of, and extrude the points
  • Same three leaves on top
  • Rotated, scalled and placed individually in the scene
  • A few deformations on a sphere
  • Created using Terranim8or.
  • Texture: Generate a plane in Bryce, texture it, scale the image up, and modify it in Photoshop
  • Large wing model
  • Extruded path, photoshop paint tool and transparency
  • Planned paired wings (like a real bee) but dialed back for maintain world