ISAGA2009 Call for Papers

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SAGA 2009 will be held in Singapore – 29 June to 3 July 2009. This will be a special event, being both the 40th Anniversary and the 1st S.E.Asian ISAGA conference.

The theme of the conference is “Learn to Game, Game to Learn”. We learn about games and simulations; and then we learn from games and simulations. The conference theme embodies this double aspect. Between the learning and the game are people, methodology, and technology. The theme acknowledges the idea that players should first learn how to play and participate before being able to learn. It also acknowledges the idea that teachers, trainers and researchers should learn about games and simulations, and how to use them. They should also learn about the methodologies and technologies. Then they may help their participants to reach through the methodology and technology to the games and simulations that they organize.

The theme is broad and encompasses all aspects of games, simulations, experiential learning exercises and related methods as used in learning, training, development, research and other areas.

The 40th ISAGA conference will be an opportunity for people to take stock, reflect on (debrief) the last 40 years, and to survey the current state of simulation/gaming, and to reflect forward (brief) into the future.

Tracks have 3 main focuses: technology, content and methodology, covering areas that include the followings but are not limited to:

Interactive Digitial Media

Mobile Gaming

Simulators

Virtual Communities

Virtual Reality

Education & Learning

Engineering

Healthcare

Humanities

Natural Resources

Professional Training

Social & Policy sciences

You are cordially invited to submit proposals to the following type of sessions:

Single Papers – Technical papers will be presented in single paper sessions, with papers of related issues (e.g., from the same track) scheduled in the same session as much as possible. A paper presentation will be typically scheduled for 20-30 minutes in a session.

Interactive sessions – These are sessions in which a fair amount of time is spent interacting with participants. Sessions can take the form of a tutorial, a workshop, a demo, partcipation in a game, simulation or exercise. A session may consist of several contributions by several participants with a common theme. The proposer will be the session leader who invites the other contributors and organises the session. Each interactive session is scheduled in multiples of 1-hour time slot.

Poster sessions – The aim of a poster session is to allow a less formal presentation to advertise and share an ongoing research with conference participants. Space in a room or in a common area at the conference venue will be allocated to allow a quick and efficient communication of presentation to the viewers, allowing viewers to discuss it one on one with the presenter. A limited number of posters will be accepted on a first-come-first-served basis.

Laptop sessions – These are similar to poster sessions and subject to the same space constraint, except that the presentations will be done on the presenters’ own equipment such as a laptop.

Open space activities – The aim of such sessions is to allow extended people movement in games and simulations, through exhibits, game-stations, and product demonstrations or others.

Proposals are to be submitted online at www.isaga2009.org.

We look forward to hearing from you and meeting you at ISAGA2009.

About admin

Lindsay Grace is a teacher, software developer and designer. He has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. Lindsay has a joint position between Miami University’s Armstrong Institute for Interactive Media Studies and the School of Fine Arts. His research areas include human-computer interaction, creative and critical gameplay, and web design. He writes regularly about interactive media design and education.