SGS Showcase Submission Deadline Extended

Serious Games Showcase and Challenge

The I/ITSEC Serious Games Showcase and Challenge submission deadline has been extended. I showed Polyglot Cubed at the conference in 2009 and found it very useful. The showcase is well attended and the organizers are very supportive of serious games usage. The conference’s general focus is still military and training applications, but the SGS showcase  is more inclusive.  Here’s the basic info:

The Fifth Annual I/ITSEC Serious Games Showcase & Challenge

Call for Serious Games Entries;

November 29 – December 2, 2010, Orlando, Florida, USA

Important Announcement!

The Game Submission Deadline has been Extended to

September 30th 2010!

Sponsorships are Still available for the 2010 event

Serious Game developers are invited to submit their original PC-based serious game to the Fifth Annual I/ITSEC Serious Games Showcase & Challenge. The goal of the Serious Games Showcase & Challenge is to promote innovative game-based solutions to training problems. Finalists in the Serious Game Showcase & Challenge will be selected by a panel of serious games leaders in the military, industry, and academic fields, and will be invited to showcase their serious game at I/ITSEC 2010, where over 18,000 attendees will view and vote on each of the finalists.

The Challenge is open to a wide range of contestants; categories include student, government, and business. Awards will be provided to top contestants in those categories. Entered games can address any training objective pertinent to High School age or older audiences. All entries will be judged in four primary areas: Use of Gaming Characteristics, Solution to a Stated Problem; Playability/Usability; and Technical Quality. For the purpose of the Challenge, entries will be considered a serious game if they have gaming attributes, involve an assigned challenge, and employ some form of positive and/or negative reward system.

About admin

Lindsay Grace is a teacher, software developer and designer. He has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. Lindsay has a joint position between Miami University’s Armstrong Institute for Interactive Media Studies and the School of Fine Arts. His research areas include human-computer interaction, creative and critical gameplay, and web design. He writes regularly about interactive media design and education.