VIDA Art and Artifical Life International Awards

VIDA 13 closes on Novemebr 7th. It’s an international contest of art and artificial life, somewhat focused on iberoAmerica, Spain...

VIDA 13 closes on Novemebr 7th. It’s an international contest of art and artificial life, somewhat focused on iberoAmerica, Spain and Portugal.  PRizes range from 40K euros to 8K euros. The general overview is here:

At a time when the notion of life is once again located in an uncertain domain, a wide range of artistic initiatives come together to illustrate and investigate this phenomenon; they examine the impact on the collective conscience and the way it is manifested in cultural, technological and social thought.

Over the last decade, in the same formal space, VIDA has been bringing together inter-disciplinary projects that respond to this situation. By means of formal strategies that defy the boundaries between existing practices, these projects offer new ways of reflecting on what we understand by life and artificial life.

Fundación Telefónica announces the VIDA 13.0 Art & Artificial Life International Competition, which for the last twelve years has awarded prizes for artistic projects using technological mediums offering innovative approaches to research into artificial life.

The projects may be based on systems which emulate, imitate or speculate on the notion of life through current research and technology. These systems may involve attributes of agency and autonomy which display specific behaviour, are dynamic, react to their surroundings and evolve, and which question the frontiers between what is alive and what is not, between synthetic and organic life.

More information can is provided at the website in English and Spanish:

http://www.fundacion.telefonica.com/arteytecnologia/certamen_vida/en/index.htm

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Lindsay Grace is a teacher, software developer and designer. He has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. Lindsay has a joint position between Miami University’s Armstrong Institute for Interactive Media Studies and the School of Fine Arts. His research areas include human-computer interaction, creative and critical gameplay, and web design. He writes regularly about interactive media design and education.