Mario AI Championship and IEEE ICE-GIC

as part of the IEEE Consumer Electronics Society Games Innovation Conference, they are running the Mario AI Championship. This is...

as part of the IEEE Consumer Electronics Society Games Innovation Conference, they are running the Mario AI Championship. This is a programming contest based on an open source version of Super Mario Bros.  The conference is in Hong Kong December 21-23rd.

Call for competition participation

Mario AI Championship at the 2010 IEEE Consumer Electronics Society
Games Innovation Conference (ICE-GIC)

The 2010 IEEE CES Games Innovation Conference is proud to host the
Mario AI Championship, and to invite contributions from researchers,
students and hobbyists from all over the world. The Games Innovation
Conference will this year be held in Hong Kong, December 21-23.
Co-location and close collaboration with the Asia Games Show promises
great visibility for all aspects of the conference, including the
competition.

The Mario AI Championship is organized by Sergey Karakovskiy, Noor
Shaker, Julian Togelius and Georgios Yannakakis, and is based on an
open-source clone of Nintendo’s classic platform game Super Mario
Bros. You enter the competition through submitting an AI agent that
can play the game.

The competition event at ICE-GIC will feature three tracks:
* The Gameplay track, where the best Mario-playing agent that clears
most levels wins;
* the Learning track, where the agent that can best learn to play a
particular level wins;
* and the Turing test track, where the agent that behaves in the most
human-like fashion wins.

The results of the competition will be announced at a public event
during the conference, and the results of the Turing test track will
be decided by votes from members of the audience. There will be prizes
for the winners of each tracks.

The deadline for entering the competition is December 15.

For more information about the competition, see http://www.marioai.org
For more information about the conference, see http://ice-gic.ieee-cesoc.org/

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Lindsay Grace is a teacher, software developer and designer. He has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. Lindsay has a joint position between Miami University’s Armstrong Institute for Interactive Media Studies and the School of Fine Arts. His research areas include human-computer interaction, creative and critical gameplay, and web design. He writes regularly about interactive media design and education.