Critical Gameplay Simultaneity

A new Critical Gameplay game has been posted. The goal is to guide as many robots to safety without damaging them. You can download the game at http://www.CriticalGameplay.com/simultaneity

A new Critical Gameplay game has been posted. This one is about simultaneous benefit for all the player characters. The player must steer all their robots to safety, the robots begin synchronized, but each physical contact throws the robot out of synch. The goal is to guide as many robots to safety without damaging them.

You can download the game at http://www.CriticalGameplay.com/simultaneity or play the other games at http://www.CriticalGameplay.com.

Here’s the overview:

Simultaneity is a game to critique the relative absence of a simply game mechanic. Since much of the virtual world of computer games is based on the physical world and its rules, it seemed necessary to build a game that exploited the potential in solely computer-based play.

The game is an action-puzzler, where the player must navigate multiple robots to various exits on the game screen. Each robot is controlled by the same set of arrow keys, so a movement left moves all robots left. The robots being in synch, but any physical contact throws the robot out of synch and damages it.

If any robot is damaged repeatedly by hitting walls or other robots, it will be destroyed. Points are awarded for getting robots through exits.

Simultaneity is a reflection on the notion of simultaneous benefit, asking the player to think about consequence globally. It also serves as a pedagogic exploration into training players to think about simultaneous ramifications.

About admin

Lindsay Grace is a teacher, software developer and designer. He has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. Lindsay has a joint position between Miami University’s Armstrong Institute for Interactive Media Studies and the School of Fine Arts. His research areas include human-computer interaction, creative and critical gameplay, and web design. He writes regularly about interactive media design and education.