Karma Game – Practice Pursuing Enlightenment via a Board Game

Students in my IMS212 Design of Play course have been doing some interesting game designs. Karma is a game (pictured)...

Students in my IMS212 Design of Play course have been doing some interesting game designs. Karma is a game (pictured) about reaching enlightenment. It features a moveable game board with an interesting balance of player goal and competition. In the game players are all trying to matriculate from the base of the game board up toward the plateau. As they do so, they must make decisions about what they do to other players. The game’s design is very interesting.

Also of interest and true to form for our Armstrong Institute for interactive Media Studies students – the two students who made the game aren’t traditional game majors. They are both marketing students who were simply interested in how play could be used to help their future careers in business.

Take a look at their work and feel free to comment. More info is available at the following URLS:

http://Students.LGrace.com
http://Miami.LGrace.com

About admin

Lindsay Grace is a teacher, software developer and designer. He has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. Lindsay has a joint position between Miami University’s Armstrong Institute for Interactive Media Studies and the School of Fine Arts. His research areas include human-computer interaction, creative and critical gameplay, and web design. He writes regularly about interactive media design and education.