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	<title>Comments for Game Design and Education</title>
	<atom:link href="http://www.mindtoggle.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mindtoggle.com/blog</link>
	<description>Creativity, Gameplay and Art</description>
	<lastBuildDate>Wed, 23 Mar 2011 22:09:01 -0400</lastBuildDate>
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		<title>Comment on Camera Language for Cinematics and Full Motion Video by Carrie Heeter</title>
		<link>http://www.mindtoggle.com/blog/2011/03/camera-language-for-cinematics-and-full-motion-video/#comment-1890</link>
		<dc:creator>Carrie Heeter</dc:creator>
		<pubDate>Wed, 23 Mar 2011 22:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=335#comment-1890</guid>
		<description>Gorgeous, Lindsay!</description>
		<content:encoded><![CDATA[<p>Gorgeous, Lindsay!</p>
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		<title>Comment on Career Training vs Education, Case Study in Games by Nicholas Lovell</title>
		<link>http://www.mindtoggle.com/blog/2010/10/career-training-vs-education-case-study-in-games/#comment-509</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Tue, 19 Oct 2010 09:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=221#comment-509</guid>
		<description>Interesting analysis, Lindsay, but I think it is utopian.

Industry doesn&#039;t need to pay for anything at all. It has a willing supply of students throwing their money at training themselves. There may be a high attrition rate, winnowing out the students who don&#039;t have the skills or discipline, but from a purely capitalist point of view, that is not industry&#039;s problem.

Industry complains bitterly about the absence of good quality candidates (particularly from the hard STEM subjects), but, in truth, we&#039;re an attractive place to work. We can, generally, attract high-quality candidates.

So on the one hand, we bemoan that courses spoon-feed us great grads; on the other, we&#039;re kind of happy to let the people who won&#039;t make it drop out before we hire them. In other words, from a purely financial point of view, the level of investment in pre-job training that you are talking about seems unnecessary.

(Just to be clear, I think games employers should, and do, invest in Continuous Professional Development. My point is that I struggle to see why, commercially, industry will spontaneously massively increase its recruitment and training costs when in practice it doesn&#039;t need to).

The examples you give (medicine, law), are by nature different. Not only are they important (involving people&#039;s lives or livelhoods), but they banded together to keep the charlatans out (most professions got together, like guilds, not to protect the public but to increase the value/exclusivity of the practitioners). It&#039;s hard to see that happening in the games industry.

I absolutely agree that there is confusion amongst students, educators and industry about what games courses, or university itself, is for. I&#039;m not sure, though that I see any real impetus for change.

(Note, just for the record, I don&#039;t speak for anyone on this subject - I&#039;m just a guy who writes a blog and works in the industry)</description>
		<content:encoded><![CDATA[<p>Interesting analysis, Lindsay, but I think it is utopian.</p>
<p>Industry doesn&#8217;t need to pay for anything at all. It has a willing supply of students throwing their money at training themselves. There may be a high attrition rate, winnowing out the students who don&#8217;t have the skills or discipline, but from a purely capitalist point of view, that is not industry&#8217;s problem.</p>
<p>Industry complains bitterly about the absence of good quality candidates (particularly from the hard STEM subjects), but, in truth, we&#8217;re an attractive place to work. We can, generally, attract high-quality candidates.</p>
<p>So on the one hand, we bemoan that courses spoon-feed us great grads; on the other, we&#8217;re kind of happy to let the people who won&#8217;t make it drop out before we hire them. In other words, from a purely financial point of view, the level of investment in pre-job training that you are talking about seems unnecessary.</p>
<p>(Just to be clear, I think games employers should, and do, invest in Continuous Professional Development. My point is that I struggle to see why, commercially, industry will spontaneously massively increase its recruitment and training costs when in practice it doesn&#8217;t need to).</p>
<p>The examples you give (medicine, law), are by nature different. Not only are they important (involving people&#8217;s lives or livelhoods), but they banded together to keep the charlatans out (most professions got together, like guilds, not to protect the public but to increase the value/exclusivity of the practitioners). It&#8217;s hard to see that happening in the games industry.</p>
<p>I absolutely agree that there is confusion amongst students, educators and industry about what games courses, or university itself, is for. I&#8217;m not sure, though that I see any real impetus for change.</p>
<p>(Note, just for the record, I don&#8217;t speak for anyone on this subject &#8211; I&#8217;m just a guy who writes a blog and works in the industry)</p>
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		<title>Comment on The 3rd International Conference on Knowledge Generation (KGCM 2009) by Baldo Geevarghese</title>
		<link>http://www.mindtoggle.com/blog/2008/11/the-3rd-international-conference-on-knowledge-generation-kgcm-2009/#comment-159</link>
		<dc:creator>Baldo Geevarghese</dc:creator>
		<pubDate>Mon, 20 Sep 2010 19:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mindtoggle.com/2008/11/19/the-3rd-international-conference-on-knowledge-generation-kgcm-2009/#comment-159</guid>
		<description>Super-Duper site! I am enjoying it!! Will come back once again – taking you feeds also, cheers.</description>
		<content:encoded><![CDATA[<p>Super-Duper site! I am enjoying it!! Will come back once again – taking you feeds also, cheers.</p>
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		<title>Comment on DocuGame by bukmacher</title>
		<link>http://www.mindtoggle.com/blog/2008/11/docugame/#comment-33</link>
		<dc:creator>bukmacher</dc:creator>
		<pubDate>Tue, 07 Sep 2010 23:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mindtoggle.com/2008/11/25/docugame/#comment-33</guid>
		<description>You post great articles, i have bookmarked for future referrence !</description>
		<content:encoded><![CDATA[<p>You post great articles, i have bookmarked for future referrence !</p>
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		<title>Comment on DocuGame by ProXpro</title>
		<link>http://www.mindtoggle.com/blog/2008/11/docugame/#comment-17</link>
		<dc:creator>ProXpro</dc:creator>
		<pubDate>Sun, 05 Sep 2010 15:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mindtoggle.com/2008/11/25/docugame/#comment-17</guid>
		<description>Websites like this are gold. I like material like this. I bookmarked this website and will be back.</description>
		<content:encoded><![CDATA[<p>Websites like this are gold. I like material like this. I bookmarked this website and will be back.</p>
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		<title>Comment on Creative Crisis by web design sydney</title>
		<link>http://www.mindtoggle.com/blog/2010/08/creative-crisis/#comment-11</link>
		<dc:creator>web design sydney</dc:creator>
		<pubDate>Fri, 03 Sep 2010 09:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=104#comment-11</guid>
		<description>; ) that is definitely one of the ways to think about it ;)</description>
		<content:encoded><![CDATA[<p>; ) that is definitely one of the ways to think about it <img src='http://www.mindtoggle.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on IFIP 8th International Conference on Entertainment Computing (ICEC 2009) by wincent</title>
		<link>http://www.mindtoggle.com/blog/2008/11/ifip-8th-international-conference-on-entertainment-computing-icec-2009/#comment-5</link>
		<dc:creator>wincent</dc:creator>
		<pubDate>Wed, 12 Nov 2008 02:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mindtoggle.com/2008/11/10/ifip-8th-international-conference-on-entertainment-computing-icec-2009/#comment-5</guid>
		<description>&lt;p&gt;Hey great writeup on singapore forms of entertainment. I visited singapore before and I must say that singapore tourist attractions are quite a handful. Definitely a place to visit for a holiday.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Hey great writeup on singapore forms of entertainment. I visited singapore before and I must say that singapore tourist attractions are quite a handful. Definitely a place to visit for a holiday.</p>
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		<title>Comment on IFIP 8th International Conference on Entertainment Computing (ICEC 2009) by David A</title>
		<link>http://www.mindtoggle.com/blog/2008/11/ifip-8th-international-conference-on-entertainment-computing-icec-2009/#comment-4</link>
		<dc:creator>David A</dc:creator>
		<pubDate>Wed, 12 Nov 2008 01:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mindtoggle.com/2008/11/10/ifip-8th-international-conference-on-entertainment-computing-icec-2009/#comment-4</guid>
		<description>Hey,

The current model of story telling on the web is pretty fragmented. There are really good individual repositories out there (YouTube, Flickr, and Photobucket are a few), but they focus primarily on a given category (photos, video), and have limited ability to address linear story telling. Blogging is a potential answer, but while there are close to 200 million blogs, only 600,000 posts occur each day - too many blogs die the slow death of neglect.

Enter Heekya (http://heekya.com/preview.php), a fun, free, easy social story telling platform.

We encourage enhanced digital storytelling through several approaches.

First, we have a fun, easy to use have a simple to use multi-media story builder that allows a story author to tap into their existing base of digital assets on Flickr, YouTube, PhotoBucket and Facebook. We also let the author use compelling public/shared content from those same sources. Good commenting and annotation tools help enhance the story, and simple sharing tools allow you to both share the story and post/embed it.

Second, we encourage alternate vantage points, allowing someone to clone a story and add or enhance it to create a linked, but unique story reflecting their own point of view.

Third, we have a variety of browsing and discovery tools to let people see stories (and their related threads) along a variety of dimensions, including topic, geography, and social connection.

I&#039;d love to let you try out our product --we&#039;re going into initial alpha testing and we need help! Shoot me an e-mail david at heekya dot com</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>The current model of story telling on the web is pretty fragmented. There are really good individual repositories out there (YouTube, Flickr, and Photobucket are a few), but they focus primarily on a given category (photos, video), and have limited ability to address linear story telling. Blogging is a potential answer, but while there are close to 200 million blogs, only 600,000 posts occur each day &#8211; too many blogs die the slow death of neglect.</p>
<p>Enter Heekya (<a href="http://heekya.com/preview.php" rel="nofollow">http://heekya.com/preview.php</a>), a fun, free, easy social story telling platform.</p>
<p>We encourage enhanced digital storytelling through several approaches.</p>
<p>First, we have a fun, easy to use have a simple to use multi-media story builder that allows a story author to tap into their existing base of digital assets on Flickr, YouTube, PhotoBucket and Facebook. We also let the author use compelling public/shared content from those same sources. Good commenting and annotation tools help enhance the story, and simple sharing tools allow you to both share the story and post/embed it.</p>
<p>Second, we encourage alternate vantage points, allowing someone to clone a story and add or enhance it to create a linked, but unique story reflecting their own point of view.</p>
<p>Third, we have a variety of browsing and discovery tools to let people see stories (and their related threads) along a variety of dimensions, including topic, geography, and social connection.</p>
<p>I&#8217;d love to let you try out our product &#8211;we&#8217;re going into initial alpha testing and we need help! Shoot me an e-mail david at heekya dot com</p>
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		<title>Comment on CASA 2009 by zina</title>
		<link>http://www.mindtoggle.com/blog/2008/09/casa-2009/#comment-3</link>
		<dc:creator>zina</dc:creator>
		<pubDate>Mon, 29 Sep 2008 03:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mindtoggle.com/2008/09/28/casa-2009/#comment-3</guid>
		<description>hello i would like to be a part of your conference.
 thanks</description>
		<content:encoded><![CDATA[<p>hello i would like to be a part of your conference.<br />
 thanks</p>
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