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<channel>
	<title>Game Design and Education</title>
	<atom:link href="http://www.mindtoggle.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mindtoggle.com/blog</link>
	<description>Creativity, Gameplay and Art</description>
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		<title>Tenure-track Position: Assistant Professor of Graphic Design/Interactive Design</title>
		<link>http://www.mindtoggle.com/blog/2011/11/tenure-track-position-assistant-professor-of-graphic-designinteractive-design/</link>
		<comments>http://www.mindtoggle.com/blog/2011/11/tenure-track-position-assistant-professor-of-graphic-designinteractive-design/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 14:52:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[General Interest]]></category>
		<category><![CDATA[Interactive Arts]]></category>
		<category><![CDATA[Job Opportunity]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=395</guid>
		<description><![CDATA[Miami University Tenure-track Position: Assistant Professor of Graphic Design/Interactive Design Department of Art/Graphic Design Program: Tenure-track Assistant Professor. Responsibilities include...]]></description>
			<content:encoded><![CDATA[<p>Miami University Tenure-track Position: Assistant Professor of Graphic Design/Interactive Design</p>
<p>Department of Art/Graphic Design Program: Tenure-track Assistant Professor. Responsibilities include teaching and advising in graphic design at the undergraduate level, with opportunity for graduate teaching; creative work and research requirements consistent with tenure expectations; and service requirements such as committee work, facility supervision, and/or administration of the program.</p>
<p>Candidate should have a strong interactive focus. Advanced skills in interactive design are required, including work in various types of interfaces (web, tablet, smart phone). Required expertise in computer programs for graphic and interactive design, and programming skills. MFA or equivalent required for start date of 8/2012 (MFA as of 12/2012 considered). Desire: Professional experience in the field, teaching experience, working knowledge of time-based/video software, and contribution to diversity.</p>
<p>Opportunities for Our New Professor Include:<br />
-help to build a new MFA program in graphic design.<br />
-assist with the continuing evolution of the undergraduate BFA and a new undergraduate minor.<br />
- work closely with the Armstrong Institute for Interactive Media Studies, a transdisciplinary program at Miami University that examines how digital<br />
media is disrupting traditional disciplines.<br />
-access to cutting edge technology and equipment, such as the rapid prototyping lab (a 3D Printer, 3D Scanner, Laser Cutter, Plasma Cutter, and Prototyping Mill), as well as the John Smale Visualization Center (a suite of 3D and visualization tools including an immersive virtual reality cube (CAVE-like system), hologram wall, immersa-desk, portable 3D projection system, and more.)<br />
-lead students in collaborative projects with real world clients, such as Hulu, Nestlé, and P&#038;G.<br />
-summer travel opportunities in various locations throughout the world.<br />
-enjoy the creative energy that comes from being housed in an art department</p>
<p>Send a letter of interest including contact information with email; vitae; contact information for three references; examples of recent work and examples of student work (in a digital format); statement of teaching philosophy via email to Helen Armstrong, armstrh@muohio.edu.</p>
<p>For more information about the graphic design program please visit http://www.graphicdesignmiami.org. Screening of applications begins January 8, 2012 and will continue until the position is filled.</p>
<p>Miami University is an EOE/AA employer with smoke-free campuses. Right to Know‹Consumer information http://www.miami.muohio.edu/about-miami/publications-and-policies/student-consumer-info/index.html. Hard copy upon request.</p>
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		<title>Independent Games Festival Entrants from Miami University 2011-2012</title>
		<link>http://www.mindtoggle.com/blog/2011/11/independent-games-festival-entrants-from-miami-university-2011-2012/</link>
		<comments>http://www.mindtoggle.com/blog/2011/11/independent-games-festival-entrants-from-miami-university-2011-2012/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 21:45:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General Interest]]></category>
		<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[Interactive Arts]]></category>
		<category><![CDATA[Student Work]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[the design of play]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=385</guid>
		<description><![CDATA[Here is a collection of IGF entrants from Miami University in 2011 and 2012. In keeping with the idea of...]]></description>
			<content:encoded><![CDATA[<p>Here is a collection of IGF entrants from Miami University in 2011 and 2012. In keeping with the idea of <a href="http://www.gamecareerguide.com/features/776/truly_independent_game_.php">truly independent game design</a>, all but one of these games was designed and developed by a single person.<br />
Student Games:</p>
<hr/>
<strong>Zombie Racing:</strong></p>
<div class="wp-caption alignleft" style="width: 410px"><a href="http://www.igf.com/php-bin/entry2012.php?id=829"><img class=" " title="Zombie Racing from Miami University Armstrong Institute for Interactive Media Studies" src="http://www.gamasutra.com/db_area/images/igf/ZombieRacing/screenshot.jpg" alt="" width="400" /></a><p class="wp-caption-text">Zombie Racing from Miami University Armstrong Institute for Interactive Media Studies</p></div>
<p>Zombie Racing is a Miami University Student designed game by Jacob Berding. The game was developed by Operation Video Game and is a brother to Horse Owner. The game allows you to own a zombie. You can train and feed your zombie before the big race, where you compete with 5 other zombies for track domination. Give your Zombie a name, number and choose its zombie type. Train in 3 mini games for skill points that improve your zombies speed, acceleration, and stamina. There are 16 tracks that have 3 different themes and 4 different lengths to create endless play. Race between your classes, or on your way into work. All the races last less than a minute!!!</p>
<hr/>
<strong>Sol:</strong><br />
<a href="http://www.igf.com/php-bin/entry2012.php?id=785"><img class="alignleft" title="Sol by Miami University student " src="http://www.gamasutra.com/db_area/images/igf/1111StudiosSol/screenshot.jpg" alt="" width="400" height="225" /></a>Sol is a visual experience that goes along with your music. Learn how to control each &#8220;sol&#8221; and how it interacts with its environment. The more successful you are, the more vibrant the game becomes. Use the built in music of C418 or play your own! Create a visual experience that is uniquely your own.</p>
<hr/>
<strong>Doodle Dude:</strong><br />
<a href="http://www.igf.com/php-bin/entry2010.php?id=428"><img class="alignleft" src="http://www.gamasutra.com/db_area/images/igf/Doodle_Dood/screenshot.jpg" alt="Doodle Dood Miami University Game" width="400" /></a>Doodle your path through pages and pages of notes while avoiding whiteout adversaries in this 2D platform game. Use the drawing power of Zen the Pen to create the platforms needed for Dood to run and jump his way through the game. Control and balance the abilities of both Zen and Dood as you explore your paper world. Doodle Dood’s unique design allows players to create their own ways through each level. Collect extra ink to ensure near limitless doodling or conserve your ink as you go straight for the finish, the choice is yours.</p>
<hr/>
<strong>Faculty Games:</strong><br />
<strong>All for One:</strong><br />
<a href="http://www.igf.com/php-bin/entry2012.php?id=326"><img class="alignleft" title="All for One IGF Entrant - CriticalGameplay.com" src="http://www.gamasutra.com/db_area/images/igf/All_4_One/screenshot.jpg" alt="" width="400" /></a>The game is an action-puzzler, where the player must navigate multiple robots to various exits. Each robot is controlled by the same set of arrow keys or gamepad buttons, so a movement left moves all robots left. The robots begin in synch, but any physical contact throws the robot out of synch. Any time a robot hits a wall or another robot, it becomes damaged. Damage the robot too much and it will be destroyed.<br />
Points are awarded for getting as many robots as possible through exits.<br />
All 4 One is a reflection on the notion of simultaneous benefit, asking the player to think about consequence globally. It about trying to think about simultaneous ramifications.<br />
Critical Gameplay is a collection of &#8220;strategically designed&#8221; video games. The games in the collection are designed to help reevaluate our perspective on gameplay experiences. As Critical Cartography changes the way we perceive the world, Critical Gameplay seeks to offer alternate perspectives on the way we play.</p>
<p>Critical Gameplay is simply about raising questions that encourage critical reflection on gameplay experiences. A Critical Gameplay game is valued in intellectual profit.<br />
<strong> </strong></p>
<hr/>
<strong>Healer V-Pack:</strong><br />
<a href="http://www.igf.com/php-bin/entry2012.php?id=329"><img class="alignleft" title="Healer Critical Gameplay Game" src="http://www.gamasutra.com/db_area/images/igf/Healer_(V-Pack)/screenshot.jpg" alt="" width="400" /></a>Instead of shooting characters, players must heal victims of historical massacres. The player can reverse death, by pulling bullets from the victims. The soldiers that committed these massacres are still lurking, so the player must work to keep the recently revived alive. The player can put themselves between the bullet and the target or strategize to reverse the tragedy.</p>
<p>The tutorial, levels 1, 2 and 3 depict the Nanjing Massacre, the largest historical atrocity whose fact and fiction are continuously debated.</p>
<p>This version of the game includes a similarly themed game-toy, called Bang! This mini game allows the player to kill other players, but by killing them the player must endure a long interruptive experience which forces the player to review the fictive history of their victim&#8217;s life.</p>
<hr/>
The complete list of games is listed of 2012 entries is listed here:<br />
<a href="http://www.igf.com/php-bin/entries2012.php">http://www.igf.com/php-bin/entries2012.php</a></p>
]]></content:encoded>
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		<title></title>
		<link>http://www.mindtoggle.com/blog/2011/10/top-5-horse-racing-games/</link>
		<comments>http://www.mindtoggle.com/blog/2011/10/top-5-horse-racing-games/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 16:17:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General Interest]]></category>
		<category><![CDATA[Independent Games]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=368</guid>
		<description><![CDATA[A new project has had me playing horse racing games on the iPhone and iPad.  In case you ever wanted to know what the top 5 Horse Racing Games for mobile are, here's our list. If you can't make it to the track, you might want to try these instead]]></description>
			<content:encoded><![CDATA[<p>A new project has had me playing horse racing games on the iPhone and iPad.  In case you ever wanted to know what the top 5 Horse Racing Games for mobile are, here&#8217;s our list. If you can&#8217;t make it to the track, you might want to try these instead:</p>
<p>
Virtual Horse Racing 3D<br />
<a href="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/virtual_horse_racing3d.jpg"><img src="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/virtual_horse_racing3d.jpg" alt="" title="Vritual Horse Racing 3D" class="alignleft size-full wp-image-373" /></a><br />
Virtual Horse Racing 3D is first on our list because of the 3D simulation environment.  The game provides multiple types of betting styles to give the player the true horse betting experience. Also, the simulation is not only exciting to watch, it provides a slow motion view when the first horse is crossing the finish line.  This is a unique experience that allows the user a glimpse into horse racing.<br />
Price &#8211; $1.99</p>
<p></P></p>
<hr/>
</p>
<p>
Horse Owner<br />
<a href="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/horse_owner.jpg"><img src="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/horse_owner.jpg" alt="Screenshot of Horse Owner for mobile devices." title="Horse Owner for the iPhone" class="alignleft size-full wp-image-372" /></a><br />
Horse Owner is our top pick for customization.  This is the only game that we could find that provides the player with the ability to train and customize their horse and then race it against other horses.  The style of the game is unique to any other horse racing game and provides a simple design while maintaining the horse racing experience.  The game includes a variety of factors that play a role in the races, including terrain, stamina, acceleration, and speed.  Even a horses race types are included in the game.  The three race types are Front Runner, With the Pace, and Off the Pace.  This creates a real world horse racing experience that I am drawn into every time I race. It also provides 3 mini games that the player has to complete successfully in order to gain skill points to improve your horses’ abilities. </p>
<p>Price &#8211; $.99
</p>
</p>
</p>
<hr/>
<p>
The Racing Post<br />
<a href="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/the_racing_post.jpg"><img src="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/the_racing_post.jpg" alt="" title="the_racing_post" class="alignleft size-full wp-image-371" /></a></p>
<p>The Racing Post is a fantastic resource for betting. It not only does provides real information on the races, it allows you to place real time bets on your phone through a William Hill account.  There is also a live prices and radio from William Hill that allows you to get the most up to date report on the races.  The app provides video, individual horse forms, and race cards.  This is a great app for someone who loves to place real bets without waiting in line.  </p>
<p>Price &#8211; Free<br />
</P>
</p>
</p>
<hr/>
<p>
MyHorse<br />
<a href="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/yourownhorse.jpg"><img src="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/yourownhorse.jpg" alt="" title="yourownhorse" class="alignleft size-full wp-image-370" /></a></p>
<p>MyHorse was another fantastic horse game that provides the player with great customization.   You can compete in competitions, take care of your horse by grooming and feeding it, and you can even visit your friends’ stable.  Its only down fall in my opinion is it doesn’t include horse racing.  It has great gameplay and beautiful graphics, but even though it is free you have in-app purchases that you must pay in order to play the game.  </p>
<p>Price – Free<br />
</P>
</p>
</p>
<hr/>
<p>
Equibase Today&#8217;s Racing<br />
<a href="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/equibase.jpg"><img src="http://www.mindtoggle.com/blog/wp-content/uploads/2011/10/equibase.jpg" alt="" title="equibase" class="alignleft size-full wp-image-369" /></a><br />
Equibase is a great resource for horse racing information.  It provides result charts with replays to get the current and previous days race results.  Know each day, which horses are entered for every race on every track.  Also, you can get a look into what future races are on the schedule.  The only downside on the app is that it only provides you information, you cant place bets or simulate races, but it does the best job at organizing race information.</p>
<p>Price &#8211; Free<br />
</P>
</p></p>
]]></content:encoded>
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		<title>Flash Animator Job in Bay Area Game Company</title>
		<link>http://www.mindtoggle.com/blog/2011/09/flash-animator-job-in-bay-area-game-company/</link>
		<comments>http://www.mindtoggle.com/blog/2011/09/flash-animator-job-in-bay-area-game-company/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 18:10:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Interest]]></category>
		<category><![CDATA[Job Opportunity]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=363</guid>
		<description><![CDATA[Airy Labs located in Palo Alto in the Bay Area is currently looking to hire a full time flash animator...]]></description>
			<content:encoded><![CDATA[<p>Airy Labs located in Palo Alto in the Bay Area is currently looking to hire a full time flash animator to join our art team. Our mission statement is to create educational mobile games for kids and we already have a phenomenal (and ever-expanding team) of the most talented engineers, programmers, artists, and directors in their field. Founded by Thiel Fellow Andrew Hsu (www.andrewhsu.com <http://www.andrewhsu.com/> ), the company is already making waves among the mobile gaming community and as a young startup, there is infinite room to grow and pursue a career. If you have a passion for animation and dedication to your craft, take a look around the Airy Labs website (www.airylabs.com <<a href="http://www.airylabs.com">http://www.airylabs.com</a>/> ).</p>
<p>Send an email with your reel, portfolio, or any relevant information to monica@airylabs.com.</p>
<p>Thanks!</p>
<p>ABOUT AIRY LABS</p>
<p>Airy Labs is creating the next generation of social learning games for kids. We build iOS games on mobile and tablet, social games for the browser, and casual massively multiplayer online games (MMOs), all with educational missions that will teach kids both school courses and real life skills that they need to be successful in their lives.</p>
<p>The games are designed in the spirit of &#8220;learning through play&#8221; and &#8220;learning by doing,&#8221; with the fundamental philosophy that learning is fun and the best games are the ones where kids are having fun playing and learning at the same time. They will have learning value across a broad landscape, including academic courses and skills, brain and psychological training, and broader life skills that aren&#8217;t taught in school.</p>
<p>Social, collaborative, and competitive learning is a large part of Airy Labs&#8217; games and will be incorporated into virtual worlds and massively multiplayer online games. Cognitive neuroscience and social psychology will be used to build better games and inform and improve game design and learning design.</p>
<p>Airy Labs is poised to change the world by changing how our next generation is educated. We are going to disrupt, impact, and revolutionize education in a global scale with games (that engage our kids in real learning), neuroscience (that informs how the brain learns), and technology (that coincides and interacts with the world our kids grow up).</p>
<p><a href="http://www.mindtoggle.com/blog/wp-content/uploads/2011/09/airylabs.jpg"><img src="http://www.mindtoggle.com/blog/wp-content/uploads/2011/09/airylabs.jpg" alt="" title="airylabs" class="aligncenter size-full wp-image-364" /></a></p>
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		<title>Karma Game &#8211; Practice Pursuing Enlightenment via a Board Game</title>
		<link>http://www.mindtoggle.com/blog/2011/08/karma-game-practice-pursuing-enlightenment-via-a-board-game/</link>
		<comments>http://www.mindtoggle.com/blog/2011/08/karma-game-practice-pursuing-enlightenment-via-a-board-game/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 21:11:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[Student Work]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=353</guid>
		<description><![CDATA[Students in my IMS212 Design of Play course have been doing some interesting game designs. Karma is a game (pictured)...]]></description>
			<content:encoded><![CDATA[<p>Students in my IMS212 Design of Play course have been doing some interesting game designs. Karma is a game (pictured) about reaching enlightenment. It features a moveable game board with an interesting balance of player goal and competition. In the game players are all trying to matriculate from the base of the game board up toward the plateau. As they do so, they must make decisions about what they do to other players. The game’s design is very interesting.  </p>
<p>Also of interest and true to form for our Armstrong Institute for interactive Media Studies students – the two students who made the game aren’t traditional game majors. They are both marketing students who were simply interested in how play could be used to help their future careers in business. </p>
<p>Take a look at their work and feel free to comment.  More info is available at the following URLS:</p>
<p><a href="http://Students.LGrace.com">http://Students.LGrace.com</a><br />
<a href="http://Miami.LGrace.com">http://Miami.LGrace.com</a></p>
<p><a href="http://Students.LGrace.com"><img src="http://students.lgrace.com/images/karma/karma_game_prototype2.jpg" align="left"/></a></p>
]]></content:encoded>
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		<title>6th International Conference on the Philosophy of Computer Games</title>
		<link>http://www.mindtoggle.com/blog/2011/08/6th-international-conference-on-the-philosophy-of-computer-games/</link>
		<comments>http://www.mindtoggle.com/blog/2011/08/6th-international-conference-on-the-philosophy-of-computer-games/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 13:12:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Calls for Publication]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[call for publication]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[game philsophy conference]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=349</guid>
		<description><![CDATA[Call for Papers 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience We hereby invite...]]></description>
			<content:encoded><![CDATA[<p>Call for Papers</p>
<p>6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience</p>
<p>We hereby invite scholars in any field of studies who take a<br />
professional interest in the philosophy of computer games to submit<br />
papers to the 6th International Conference on the Philosophy of Computer<br />
Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted<br />
papers will have a clear focus on philosophy and philosophical issues in<br />
relation to computer games. They will refer to specific examples from<br />
computer games rather than merely invoke them in general terms.</p>
<p>The over-arching theme of the conference is The Nature of Player<br />
Experience. Over the past decade, the topic of player experience has<br />
attracted attention from a multitude of disciplines and practices<br />
focusing on computer games. For this conference, we are soliciting<br />
proposals that examine the philosophical underpinnings of player<br />
experience from a variety of perspectives, including but not limited to<br />
those mentioned below.</p>
<p>- Imagination and interpretation<br />
- World, space and experience<br />
- Technology, process, and experience<br />
- Experience of time in computer game play<br />
- Embodiment and player experience<br />
- Emotions and player experience<br />
- Perspectives on aesthetics and player experience<br />
- Perspectives on ethics and player experience<br />
- Methodological and epistemological considerations on studying player<br />
experience</p>
<p>We invite abstracts of maximum 1000 words including bibliography. If<br />
your submission falls under one or more headings, please indicate which<br />
ones. Deadline for submissions is 17:00 GMT, October 1st, 2011. Please<br />
submit your abstract in PDF format through<br />
http://review.gamephilosophy.org. All submitted abstracts will be<br />
subject to double blind peer review, and the program committee will make<br />
a final selection of papers for the conference on the basis of this.<br />
Some papers may be accepted for alternative forms of presentation, such<br />
as poster sessions, workshops, or demonstrations. A full paper draft<br />
must then be submitted by January 1st, 2012 and will be made available<br />
on the conference website. There will be an opportunity to revise the<br />
paper after the conference. Notification of accepted submissions will be<br />
sent out by November 15th, 2011.</p>
<p>This conference will be organised in conjunction with Madrid Game Conference. The conference website is under construction at<br />
http://2012.gamephilosophy.org and will be updated with more detailed information during September 2011. In the meantime, if you have any questions, please do not hesitate to contact the program committee at <a href="mailto:gamephilosophy2012.pc@gmail.com">gamephilosophy2012.pc@gmail.com</a>.</p>
<p>Olav Asheim<br />
Euridice Cabanes<br />
Gordon Calleja<br />
Patrick Coppock<br />
Olli Tapio Leino, program committee chair<br />
Anita Leirfall<br />
Daniel Parente<br />
John Richard Sageng</p>
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		<title>Match Game: Racist Tetris?</title>
		<link>http://www.mindtoggle.com/blog/2011/04/match-game-racist-tetris/</link>
		<comments>http://www.mindtoggle.com/blog/2011/04/match-game-racist-tetris/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 14:48:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[Interactive Arts]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=340</guid>
		<description><![CDATA[I posted a video of my latest Critical Gameplay game a few weeks ago. One of of my former students...]]></description>
			<content:encoded><![CDATA[<p>I posted a video of my latest Critical Gameplay game a few weeks ago. One of of my former students called it Racist Tetris. While I&#8217;m  not sure that&#8217;s exactly right, I can see the analogy.  The idea was to create a game that highlights the game design pattern of match-associate-simplify. I mostly wanted to frustrate the match simplification by creating in-game items that can&#8217;t be matched to anything, including themselves. I wanted to created something that reminded people that sometimes there is no category for someone or something, and that&#8217;s okay.  I think games and software drive players and users toward categorizing.  It&#8217;s nice to practice &#8220;uncategorizables&#8221; again.</p>
<p><iframe width="425" height="349" src="http://www.youtube.com/embed/e_4aBM06eu8" frameborder="0" allowfullscreen></iframe></p>
<p>This work in progress is the 8th game in the Critical Gameplay project.  The game seeks to challenge the game design pattern of matching and  categorizing. Players are tasked with matching objects, with people,  then people with people, and finally people with a single representative  object. Each time the player successfully matches, the pair is removed  from the screen. Each time a player fails to match, the item is stacked.  If the player stacks too many items, the game ends.</p>
<p>There are a  few catches. There are 4 races that must be matched. Each race has  several characters within it. There is another collection of characters  that cannot be matched with anything else. They are not a part of the 4  races. These other characters have no pre-established stereotypes and  contain a mix of characteristics from each of the other 4 races. There  is nothing to be done with these characters. You can choose to push them  to the side and allow them to stack, or you can put them in the middle  and hope they don&#8217;t cause your game too much trouble.</p>
<p>Unlike elfs, orks, gangsters, good guys and bad guys, there are times when there is no match, and that&#8217;s okay.</p>
<p>The  game was completed in 8 hours using a previous draft Critical Gameplay  project on diversifying sets instead of matching.  I really couldn&#8217;t get  that game to come together in an interesting way, but I think this game  offers a bit more fodder for discussion.</p>
<p>The concept is an  execution of this common pattersn &#8211; symbol to represent people, people  reduced to an iconic concept (brains, soul, money, work). Where are the  problems, why do we keep doing it (simply because it&#8217;s easy?), and what  happens to those people who don&#8217;t fit in that scheme?</p>
<p>Here&#8217;s a little about Critical Gameplay:<br />
ow  do games effect the way we problem solve, socialize, or even view the  world? When we shoot do we learn to destroy obstacles instead of work  around them?  Does the binary world of enemies and adversaries teach us  to ignore the gray in the everyday?  Do games encourage us to ignore  consequence and wait for second chances at the same problems?  Are we  forgetting how to play with each other, because playing against each  other is more fun?</p>
<p>Critical Gameplay is a collection of  &#8220;strategically designed&#8221; video games. Each game asks what common game  mechanics teach us. The games in the collection are designed to help  reevaluate our perspective on gameplay experiences. As Critical  Cartography changes the way we perceive the world, Critical Gameplay  seeks to offer alternate perspectives on the way we play.</p>
<p>Critical  Gameplay does not attempt to answer these questions. Instead it seeks  to open the dialogue with demonstrative experiments in gameplay.  It  attempts to fill the space of what if, with something tangible &#8211; a game.   What if that avatar did have a history before you destroyed it? What  if you couldn&#8217;t read the game world by stereotyping characters? Critical  Gameplay is simply about raising questions that encourage critical  reflection on gameplay experiences. A Critical Gameplay game is valued  in intellectual profit.</p>
<p>The Latest Exhibitions:</p>
<p>Games from  Critical Gameplay have been shown in North and South America as well as  Europe. For more information please visit the schedule page for  location and venue information.</p>
<p>On April 17th, 2009 the first  Critical Gameplay exhibition hosted approximately 70 visitors in a  public gameplay environment. Four Critical Gameplay games were displayed  at 1100 West Cermak Gallery, Chicago, U.S.A. The space was designed to  facilitate discussion about the games and the dilemmas they propose.</p>
<p>The  games of Critical Gameplay will be displayed in academic and art venues  throughout 2009, 2010 and 2011.  As new Critical Gameplay games are  created, older games will be distributed.  Visitors to a Critical  Gameplay exhibition or event will generally have the opportunity to take  a copy of the games home.</p>
<p>The goal of Critical Gameplay games is &#8220;intellectual profit.&#8221;</p>
<p>More information at <a title="http://www.CriticalGameplay.com" dir="ltr" rel="nofollow" href="http://www.criticalgameplay.com/" target="_blank">http://www.CriticalGameplay.com</a></p>
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		<title>Camera Language for Cinematics and Full Motion Video</title>
		<link>http://www.mindtoggle.com/blog/2011/03/camera-language-for-cinematics-and-full-motion-video/</link>
		<comments>http://www.mindtoggle.com/blog/2011/03/camera-language-for-cinematics-and-full-motion-video/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 15:15:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General Interest]]></category>
		<category><![CDATA[Resource Lists]]></category>
		<category><![CDATA[student resources]]></category>
		<category><![CDATA[students]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=335</guid>
		<description><![CDATA[More than five years ago I created a series of videos for my students to learn the language of camera...]]></description>
			<content:encoded><![CDATA[<p>More than five years ago I created a series of videos for my students to learn the language of camera at http://camera.lgrace.com. I was teaching a scriptwriting for games course and a scriptwriting for digital film course. I wanted single, easy to browse examples of common shots and transitions for them to use as a reference. I uploaded a little over half of the 30+ videos to YouTube today.</p>
<p>Each video provides, a quick simple animation that demonstrates a particular camera shot or transition.  I hope these help the next budding set of scriptwriters and animators or perhaps they are useful for test.  Sorry for the low quality images, but these are old renders.  The work was done in a few days.</p>
<p>The site contains a basic glossary:<br />
<a href="http://camera.lgrace.com/Language_Guide.htm" target="_blank">http://camera.lgrace.com/Language_Guide.htm</a></p>
<p>and a shot guide:</p>
<p><a href="http://camera.lgrace.com/Shot_Guide.htm" target="_blank">http://camera.lgrace.com/Shot_Guide.htm</a></p>
<p>Each of the videos is listed below:</p>
<p>Crane Down, Move Toward: <a href="http://www.youtube.com/watch?v=lzrq8sMEuPk" target="_new">http://www.youtube.com/watch?v=lzrq8sMEuPk</a></p>
<p>Crane Up: <a href="http://www.youtube.com/watch?v=65tgFnZZ0T8" target="_new">http://www.youtube.com/watch?v=65tgFnZZ0T8</a></p>
<p>Crane Up, Move Away: <a href="http://www.youtube.com/watch?v=U2PYVRLmh3s" target="_new">http://www.youtube.com/watch?v=U2PYVRLmh3s</a></p>
<p>Degree Dolly: <a href="http://www.youtube.com/watch?v=8jywcldiFGg" target="_new">http://www.youtube.com/watch?v=8jywcldiFGg</a></p>
<p>Standard Dolly: <a href="http://www.youtube.com/watch?v=jxlKzUsBqKk" target="_new">http://www.youtube.com/watch?v=jxlKzUsBqKk</a></p>
<p>Follow Shot: <a href="http://www.youtube.com/watch?v=wqKal8uetjo" target="_new">http://www.youtube.com/watch?v=wqKal8uetjo</a></p>
<p>Pan Left: <a href="http://www.youtube.com/watch?v=Z678_-H6sNM" target="_new">http://www.youtube.com/watch?v=Z678_-H6sNM</a></p>
<p>Pull Back Reveal: <a href="http://www.youtube.com/watch?v=H2rrJP7_fAA" target="_new">http://www.youtube.com/watch?v=H2rrJP7_fAA</a></p>
<p>Rise Up: <a href="http://www.youtube.com/watch?v=2K1-09Q2Wsw" target="_new">http://www.youtube.com/watch?v=2K1-09Q2Wsw</a></p>
<p>Search Shot: <a href="http://www.youtube.com/watch?v=jCtLF6FH9VI" target="_new">http://www.youtube.com/watch?v=jCtLF6FH9VI</a></p>
<p>Zoom: <a href="http://www.youtube.com/watch?v=Xc2v9LODaa4" target="_new">http://www.youtube.com/watch?v=Xc2v9LODaa4</a></p>
<p>Spin Look: <a href="http://www.youtube.com/watch?v=fiQVy59cZQ4" target="_new">http://www.youtube.com/watch?v=fiQVy59cZQ4</a></p>
<p>Reverse Angle: <a href="http://www.youtube.com/watch?v=HnU_xmC213I" target="_new">http://www.youtube.com/watch?v=HnU_xmC213I</a></p>
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		<title>Cool Web Designs</title>
		<link>http://www.mindtoggle.com/blog/2011/03/cool-web-designs/</link>
		<comments>http://www.mindtoggle.com/blog/2011/03/cool-web-designs/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 18:03:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Interest]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=328</guid>
		<description><![CDATA[Here is a list of interesting websites I provided to my students as motivation for their interaction design work. Some...]]></description>
			<content:encoded><![CDATA[<p>Here is a list of interesting websites I provided to my students as motivation for their interaction design work. Some of these sites recently won a webby, others are just fun to play with. Enjoy:</p>
<p class="Highlight">Portfolio Sites</p>
<ul>
<li>Portfolio site: <a href="http://www.hm-andrei.ro/">http://www.hm-andrei.ro/</a></li>
<li>Portfolio: <a href="http://www.pineapplethief.com/">http://www.pineapplethief.com/</a></li>
<li>Portfolio: <a href="http://www.bowtieperiod.com/">http://www.bowtieperiod.com/</a> (there&#8217;s a little Flash here actually)</li>
<li>Portfolio: <a href="http://www.freshnotcanned.com/">http://www.freshnotcanned.com/</a> (and a little Flash here too)</li>
<li>Portfolio: <a href="http://www.thepeachdesign.com/">http://www.thepeachdesign.com/</a></li>
<li>*Portfolio: <a href="http://www.brianhandleydesign.com/">http://www.brianhandleydesign.com/</a></li>
<li>Portfolio: <a href="http://studio83.ch/">http://studio83.ch/</a></li>
<li> *Portfolio: <a href="http://www.conniedolstra.com/index.html">http://www.conniedolstra.com/index.html</a></li>
<li>Retail: <a href="http://www.ilovesesame.co.uk/">http://www.ilovesesame.co.uk/</a></li>
</ul>
<p>*Examples of design metaphors that seem to work</p>
<p class="Highlight">Webby Awards:</p>
<p>Non-Flash/HTML/CSS Dominated:</p>
<ul>
<li><a href="http://www.nasa.gov/">http://www.nasa.gov/</a></li>
<li><a href="http://www.yoink.com/">http://www.yoink.com/</a></li>
<li><a href="http://awkwardfamilyphotos.com/">http://awkwardfamilyphotos.com/</a> (for humor/idea, not for design)</li>
<li><a href="http://www.giraffe.net/">http://www.giraffe.net/</a></li>
<li><a href="http://gowright.org/">http://gowright.org/</a></li>
<li><a href="http://www.thewood.be/">http://www.thewood.be/</a></li>
<li><a href="http://www.driveintothesun.com/">http://www.driveintothesun.com/</a></li>
</ul>
<p>The bulk of these designs are Flash based:</p>
<ul>
<li>Interesting Interaction (Flash based): <a href="http://www.stemcellfoundation.ca/">http://www.stemcellfoundation.ca/</a></li>
<li>Tate/Unilever: <a href="http://www.tate.org.uk/modern/exhibitions/unilevermiroslawbalka/explore/">http://www.tate.org.uk/modern/exhibitions/unilevermiroslawbalka/explore/</a></li>
<li>Downtown Brooklyn: It&#8217;s the Moment: <a href="http://www.itsthemoment.com/">http://www.itsthemoment.com/</a></li>
<li>Porsche Family Tree: <a href="http://www.porschefamilytree.com/#/family-tree">http://www.porschefamilytree.com/#/family-tree</a></li>
<li>Powering a nation: <a href="http://unc.news21.com/">http://unc.news21.com/</a></li>
</ul>
<p class="Highlight">Design Examples (Specific reason listed)</p>
<ul>
<li>Quirky: <a href="http://malecopywriter.com/">http://malecopywriter.com/</a></li>
<li>Design+Function: <a href="http://wonderwall.msn.com/">http://wonderwall.msn.com/</a></li>
<li>Aggregator/Info repository/Wide audience: <a href="http://www.u2.com/">http://www.u2.com/</a></li>
<li>Clarity: <a href="http://www.sony.com/altus" target="_new">http://www.sony.com/altus</a></li>
<li>DoSomething.org (youth site): <a href="http://www.dosomething.org/">http://www.dosomething.org/</a></li>
<li>Fun education: <a href="http://www.msichicago.org/simplemachines">http://www.msichicago.org/simplemachines</a></li>
<li>Generic U (Point Park U): <a href="http://www.genericu.com/">http://www.genericu.com/</a></li>
<li>Portfolio: <a href="http://www.organicgrid.com/#/home">http://www.organicgrid.com/#/home</a></li>
</ul>
<p class="Highlight">Novel Designs (no Webby Awards):</p>
<ul>
<li>Interesting Interactions: <a href="http://www.contrast.ie/">http://www.contrast.ie/</a></li>
<li>Interested aesthetic: <a href="http://www.hdlive09.co.uk/">http://www.hdlive09.co.uk/</a></li>
</ul>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">Not sure what to do for your final project?</p>
<p>Here are some really interesting web designs to help you find motivation. These are HTML/CSS/Javascript solutions, in line with what you have learned in our class. You should also take a look at CSS Remix, CSS Elite, Best CSS and good old CSS Zen Garden. Here are a few sites we&#8217;ll discuss in class</p>
<p>Portfolio Sites</p>
<p>Portfolio site: http://www.hm-andrei.ro/</p>
<p>Portfolio: http://www.pineapplethief.com/</p>
<p>Portfolio: http://www.bowtieperiod.com/ (there&#8217;s a little Flash here actually)</p>
<p>Portfolio: http://www.freshnotcanned.com/ (and a little Flash here too)</p>
<p>Portfolio: http://www.thepeachdesign.com/</p>
<p>*Portfolio: http://www.brianhandleydesign.com/</p>
<p>Portfolio: http://studio83.ch/</p>
<p>*Portfolio: http://www.conniedolstra.com/index.html</p>
<p>Retail: http://www.ilovesesame.co.uk/</p>
<p>*Examples of design metaphors that seem to work</p>
<p>Webby Awards:</p>
<p>The Webby awards are an international recognition of the best websites, design firms and supporters of positive web momentum. It&#8217;s also a great place to get ideas for your own design. I&#8217;ve chosen a few sites that I think are appropriate motivation for you. Many of these reflect designs you can achieve or are examples of technical work within your skill set. Others (the Flash work) are just really interesting interaction experiences.</p>
<p>Non-Flash/HTML/CSS Dominated:</p>
<p>http://www.nasa.gov/</p>
<p>http://www.yoink.com/</p>
<p>http://awkwardfamilyphotos.com/ (for humor/idea, not for design)</p>
<p>http://www.giraffe.net/</p>
<p>http://gowright.org/</p>
<p>http://www.thewood.be/</p>
<p>http://www.driveintothesun.com/</p>
<p>The bulk of these designs are Flash based:</p>
<p>Interesting Interaction (Flash based): http://www.stemcellfoundation.ca/</p>
<p>Tate/Unilever: http://www.tate.org.uk/modern/exhibitions/unilevermiroslawbalka/explore/</p>
<p>Downtown Brooklyn: It&#8217;s the Moment: http://www.itsthemoment.com/</p>
<p>Porsche Family Tree: http://www.porschefamilytree.com/#/family-tree</p>
<p>Powering a nation: http://unc.news21.com/</p>
<p>Design Examples (Specific reason listed)</p>
<p>Quirky: http://malecopywriter.com/</p>
<p>Design+Function: http://wonderwall.msn.com/</p>
<p>Aggregator/Info repository/Wide audience: http://www.u2.com/</p>
<p>Clarity: http://www.sony.com/altus</p>
<p>DoSomething.org (youth site): http://www.dosomething.org/</p>
<p>Fun education: http://www.msichicago.org/simplemachines</p>
<p>Generic U (Point Park U): http://www.genericu.com/</p>
<p>Portfolio: http://www.organicgrid.com/#/home</p>
<p>Novel Designs (no Webby Awards):</p>
<p>Interesting Interactions: http://www.contrast.ie/</p>
<p>Interested aesthetic: http://www.hdlive09.co.uk/</p>
</div>
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		<title>CFP 10th International Conference on Entertainmenet Computing</title>
		<link>http://www.mindtoggle.com/blog/2011/02/international-conf-on-entertainment-computing/</link>
		<comments>http://www.mindtoggle.com/blog/2011/02/international-conf-on-entertainment-computing/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 19:54:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Calls for Publication]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.mindtoggle.com/blog/?p=322</guid>
		<description><![CDATA[10th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING ICEC 5-8 October 2011, Vancouver, Canada www.icec2011.org CALL FOR SUBMISSIONS The IFIP International...]]></description>
			<content:encoded><![CDATA[<p><span><span style="font-size: x-small;">10th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING ICEC<br />
5-8 October 2011, Vancouver, Canada<br />
</span></span><span><span style="font-size: x-small;"> <a href="http://www.icec2011.org/">www.icec2011.org</a><br />
</span></span><br />
<span><span style="font-size: x-small;"> <strong>CALL FOR SUBMISSIONS<br />
</strong><br />
The IFIP International Conference on Entertainment Computing explores  the application of computational technology to entertainment. The  conference brings together practitioners and researchers interested in  the art and design of entertainment computing applications. ICEC  welcomes submissions on the design, engineering, application and theory  of entertainment technology. We solicit paper, poster and demonstration  submissions, as well as proposals for tutorials and workshops.</p>
<p>Papers should be prepared in the Springer LNCS format and will be  published in the ACM Digital Library. Authors of the top ten selected  papers will be invited to submit extended versions of their submissions  to the Entertainment Computing journal.</p>
<p>SUBMISSION DEADLINE</p>
<p>&#8211; April 15, 2011, for all categories.</p>
<p>SUBMISSION TYPES</p>
<p>&#8211; Full Technical Papers with a maximum length of 12 pages<br />
&#8211; Short Technical Papers with a maximum length of 6 pages<br />
&#8211; Poster Papers with a maximum length of 4 pages<br />
&#8211; Demonstration Papers with a maximum length of 4 pages<br />
&#8211; Tutorial/Workshop submissions with a maximum length of 4 pages</p>
<p>TOPICS</p>
<p>We invite authors to submit original papers, posters or demos in all  areas of entertainment computing including (but not limited to):</p>
<p>Artificial Intelligence for Games<br />
Authoring and Adaptive Systems<br />
Computer Graphics and Visual Effects<br />
Computer, Video, Console and Internet Games<br />
Creative Entertainment Theory and Design<br />
Cultural Aspects of Designing and Playing Games<br />
Digital Broadcasting and Digital Cinema<br />
Digital Entertainment and Sports<br />
Edutainment<br />
Emotions and Affective Interaction<br />
Entertainment Robots<br />
Entertainment Technology, Applications, Interfaces and  Architecture<br />
Entertainment for Nomadic Users<br />
Entertainment for Sustainability<br />
Exergaming<br />
Game Physics<br />
Games for Health<br />
Human Factors of Entertainment Technology<br />
Human-Robot Interaction &amp; Performance<br />
Impact of Entertainment Technology on Users and Society<br />
Integration of Interaction and Multimedia Capabilities<br />
Interactive Graphic Design<br />
Interactive Sound Design<br />
Interactive Television and Broadcasting<br />
Methodologies, Paradigms, Tools for Entertainment Applications<br />
Narratives / Digital Storytelling<br />
Natural User Interactions in Games<br />
New Genres of Entertainment Technology<br />
Procedural Content Generation<br />
Rich Internet Games<br />
Simulation/Gaming Methodologies used in Education and Research<br />
Smart Gadgets and Toys<br />
Social Computer Games<br />
Social Impact, Social Networking<br />
Sound and Music<br />
TransMedia, Art and Entertainment<br />
Ubiquitous/Pervasive Entertainment<br />
VR/AR/MR Entertainment Contents</p>
<p>FURTHER INFORMATION</p>
<p>The full call for papers is here:<br />
<a href="http://www.icec2011.org/index.php/papers"></p>
<p>http://www.icec2011.org/index.php/papers</a></p>
<p>Or contact the track chairs directly:</p>
<p>Papers<br />
Junia Anacleto (junia@dc.ufscar.br)<br />
Nicholas Graham (graham@cs.queensu.ca)</p>
<p>Posters and Demos<br />
Kevin Stanley (kstanley@cs.usask.ca)</p>
<p>Tutorials and Workshops<br />
Bill Kapralos (Bill.Kapralos@uoit.ca)<br />
</span></span></p>
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